Mixed Reality Interaction with Physical Objects
2024
Avatarization in Augmented Reality
2023
Virtual Hand Representations in Virtual Reality
2023
Can You Distract Users From Feeling Cybersick in VR?
2023
Tracking Moving Targets in VR: Visual vs Audio
2023
Self-avatars and Lateral Passability in VR
2023
Effects of Self-avatars on Traffic Crossing
2023
Factors Affecting Handwriting in VR
2022
Writing and Artwork: Real World vs Virtual Reality
2021
Calibrating Auditory Depth Perception over a Long-term
2021
Audio Reverberation and Distance Perception in VR
2021
Enhancing Electronic Prototyping Using Tangibles
2021
Self-avatars and Frontal Passability in VR
2021
Size Perception of Tangibles in VR
2021
Effects of Rendering Styles on Attention
2021
Static Peripheral Blur: Mitigating cybersickness
2020
Relationship Between Control, Cybersickness & Presence
2020
Driving Simulator
2020
Passing Through Dynamically Moving Gaps in VR
2020
An Immersive Virtual Maze to Study Cybersickness
2020
ROW VR - Competition with Virtual Humans
2023
VendMe: A Mobile App for Vending Machines
2019