
Mixed Reality Interaction with Physical Objects
2024

Avatarization in Augmented Reality
2023


Virtual Hand Representations in Virtual Reality
2023

Can You Distract Users From Feeling Cybersick in VR?
2023

Tracking Moving Targets in VR: Visual vs Audio
2023

Self-avatars and Lateral Passability in VR
2023

Effects of Self-avatars on Traffic Crossing
2023

Factors Affecting Handwriting in VR
2022
Writing and Artwork: Real World vs Virtual Reality
2021

Calibrating Auditory Depth Perception over a Long-term
2021

Audio Reverberation and Distance Perception in VR
2021
Enhancing Electronic Prototyping Using Tangibles
2021

Self-avatars and Frontal Passability in VR
2021

Size Perception of Tangibles in VR
2021
Effects of Rendering Styles on Attention
2021

Static Peripheral Blur: Mitigating cybersickness
2020

Relationship Between Control, Cybersickness & Presence
2020

Driving Simulator
2020

Passing Through Dynamically Moving Gaps in VR
2020

An Immersive Virtual Maze to Study Cybersickness
2020

ROW VR - Competition with Virtual Humans
2023
VendMe: A Mobile App for Vending Machines
2019