
Frontal passability feedback for users upon collision

Schematic Diagram of virtual environment

Virtual room in the experience
GOAL: investigate the effect of the presence of body-scaled self-avatars on frontal passability affordance judgments when interacting with virtual handheld objects.
Description: We designed an immersive virtual experience where participants were tasked with making judgments of whether or not they could pass through a door when they were holding an object. The self-avatar’s dimensions were scaled to match the participant’s eye height, arms length, shoulder width and body depth along the mid section.